Action: Strategic Partnerships
Project reference:: 2019-1-DE03-KA201-060127
Start date: 01/09/2019
Duration: 24 months
1Jugendförderverein Parchim/Lübz e.V. Germany.
2INSTITUTO POLITECNICO DE CASTELO BRANCO. Portugal.
3The Rural Hub CLG. Ireland.
4Centre for Advancement of Research and Development in Educational Technology LTD. Cyprus.
5INNOVADE LI LTD. Cyprus.
6Jaitek Tecnología y Formación SL. Spain.
By the time young people in the European union leave compulsory education, most of them have regularly made use of computers and the internet for a variety of activities. While the most common activities of young people using mobile phones are writing through text messaging ("texting")and reading for information search and entertainment purposes,the 2015 programme for International Student Assessment (PISA) results showed that one in five pupils in the European Union have insufficient proficiency in reading. Compared to the 2012 PISA results, the 2015 results show that the share of low achievers has increased to 22.2%.
In this regard, this proposal draws on the fact that as mobile phones, tablets, and other connected devices become more prevalent and affordable, wireless technology can dramatically improve learning and bring digital content to students.
By taking into account the above and being in line with the Strategic framework for European cooperation in education and training (ET 2020), the e-Reading Mysteries project aims to reduce the percentage of 15-year olds that are under-skilled in reading thus contributing to the benchmark that by 2020 fewer than 15% of 15-year-olds should be under-skilled in reading at a European level.
The specific objectives of the project include the following:
- Develop the capacity of teachers working with students (15-18 year-olds) in using digital tools for addressing literacy goals.
- Increase students’ motivation to participate to literacy activities through the development of a series of detective stories with alternate endings.
- Develop an innovative rich media mobile-device-supported interactive environmentto allow students (15-18 year-olds) to create their own detective stories and share them to their peers.
- Provide advice and support to teachers on how to use the e-Reading Mysteries Toolbox and mobiledevice- supported interactive environment.
- Use technology in creative ways so to enhance literacy practices of students (15-18 year-olds).
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